Respawning Resources Done MVP for re-spawning resources are complete! Now, I have a framework for creating items in the game that regenerate after collection after a specified period of time. Currently the time is based on 20 seconds in Game Time, meaning the number of seconds that the game has been running (which is all […]

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Migrating the Blog

Hello all, this will be the first blog post on this site. But technically, I’ve been blogging my progress since maybe early 2016. This blog will contain all of the past accumulated blogs up until the point. Here’s a comprehensive list of past blog posts and blog related activities: Prior I’ve been working on Immortal […]

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