Month: April 2017

Starting the Demo, Game Intro, Handling Dialogues, Tutorial New Environment Artist and Pixel Character Artist

Starting the Demo So the process for developing the “Real Demo” for Immortal Doctrine has officially commenced! Already I have created the initial Intro for the game and tutorial. Without going too far into the details, the Intro works to introduce the player to the game’s main story and then through them straight into the […]

Read More