November – Revised Greetings all, and happy November. Last time was a bit of a “coming back” kind of update. In that, I wanted to give everyone some context on our idea with Navia. For this post and moving forward, I’ll start talking about general updates. But before I begin. I want you to think […]

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Hi

Hi. So. Man do I have story to tell. But first, a quick note It’s funny how I’m writing this message nearly 1 full year after the day I wrote my post back in 2018. I suppose it really just shows how much things can happen in a year. Both good and bad. (But mostly […]

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Still Alive

Great things are coming… Stay tuned 😀

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October Update

Story Time Hey, it’s been a little while. So I have a story. Not a good one. But a story nonetheless. Once upon a time, I had a crazy dream that I wanted to start a entertainment studio. Why? Simple. Because I wanted to improve humanity. And to do that, I wanted to positively influence […]

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September Update

September Update Things for this Update A recount of these past few months. The Best Wife The Sugar Gamers Virtual & Augmented Reality (VR/AR) Chicago So What’s next? The Future.   A Recount of these past few months Hello! It’s been some time since my last update, but at the same time, a lot has […]

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June Update

June Update Hey… what’s up? This update is coming in pretty late this month, but a lot of things have happened and so I’ll start by breaking down what this update is going to be all about. In this update I will: Give a general recap of the past couple of months Share my new […]

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May Update

May Update: Concept Video (and more to come) Hello, it’s been a little while, but all for good reason. I have been working on getting both the game and documentation cleaned up and ready for someone who is potentially interested in working with me to make the game possible. I decided to start updating some […]

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March Update

Update List Extra Help Cutscenes Sketched Out UI 90% fully replaced Icon work heading in Ability Animations Heading In Intro Environment Fully Complete Voice Acting Recorded! Extra Help In order to try to get the game done in a reasonable time, I’ve hired some extra artist to help split the remaining artwork for the game. It’s […]

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February Update

This past month Immortal Doctrine went through some much needed technical improvements as it was plagued with a few bugs that made the game unplayable. But with those out of the way and new assets making their way into the game, I’m happy to talk about how the game is coming along and what’s planned […]

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New Year Update

Hello! It’s been quite some time now, but it’s been worth it. A lot has happened since, but I’ll just give you all the main details. Overview: Demo Done Game Standardization (and Core game Loop) Alpha Builds Last Things The Demo is “Done” So as of now, the full demo of the game is “Done.” Now as […]

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