Category: Uncategorized

Cutscene System Complete! Moving on to some UI Fixes

Cutscenes I completed the basic Cutscene system! Currently I can use picture objects in precreated scenes with dialogue events in order to convey events and progress the story. The system was super easy to create and involves using a character object with an animator that contains a bunch of animations. I can use ork to […]

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Respawning Resources Done! Up-Next: New Maps and Cutscene System

Respawning Resources Done MVP for re-spawning resources are complete! Now, I have a framework for creating items in the game that regenerate after collection after a specified period of time. Currently the time is based on 20 seconds in Game Time, meaning the number of seconds that the game has been running (which is all […]

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Migrating the Blog

Hello all, this will be the first blog post on this site. But technically, I’ve been blogging my progress since maybe early 2016. This blog will contain all of the past accumulated blogs up until the point. Here’s a comprehensive list of past blog posts and blog related activities: Prior I’ve been working on Immortal […]

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